Les infos suivantes viennent de warseer, via ce topic. Mon but n'est pas de faire un stupide doublon, mais tout simplement de ramener les infos dans cette section ou elles seront a la fois plus visibles et plus a leur place. Et ça éviteras aussi de flooder le topic sur les rumeurs des necrons avec les rumeurs sur les E.N ^.^;;
Au passage, un grand merci a Ulyssixsixsix pour avoir rapatrié ces infos dans le topic original
Voici donc l'état actuel des rumeurs:
-- DE Codex release in (mid) 2008 written in the format of Codex: Eldar - for example Wargear options per specific unit. The following changes and/or updates will be included (perhaps less or perhaps more). All other info (ie points, stat, etc) remains the same as per current dex.
HQ
Archons and Dracons can purchase Incubi Armor, giving them a 3+ save but cannot Fleet.
Archons and Dracons can purchase a Shadowcloak, giving them Infiltrate.
ELITE
Wych Weapons become +2 pts per model and includes the clarification: attacking and being attacked
Harlequins as per Codex: Eldar
TROOP
Raider Squads can be equipped with Splinter Pistol and Close Combat Weapon rather than Splinter Rifle. Increase for this option is +5 points per model.
Warrior Squads can be equipped with (doh - forget the name) which forces an enemy unit to take a Night Fight test when shooting at the squad.
FAST ATTACK
Reavers gain the additional 6" movement in the Assault phase.
HEAVY SUPPORT
Scourges lose the Dark Lance option, but gain the Disintegrator option.
Disintegrator in the sustained mode becomes Assault 3.
VEHICLES
Night Shield has been changed: enemy units now test for Night Fight.
Raiders and Ravagers can have a energy field option similar to Vect. Players can activate the field prior to moving a vehicle: the Armor values are increased by two points and the vehicle is no longer considered open topped. This effect lasts until the start of the DE player's next turn.
GENERAL
Capturing enemy models has become simplified: no longer requires a unit to Fall Back as a prerequisite.
As a contrast to SMs being able to extend games, DE can shorten them to reflect their fast raidlike style. At the start of turn six a DE player can try to end the battle as is. It requires a result of 5+ on a d6.
Goblet of Spite has been clarified. It cannot be used against models without a Weapon Skill.
